Shows the location of conditions in AgentCubes

Current-world condition

Empty conditionEmpty condition expanded

First-person-view condition

Has-attribute conditionHas-attribute condition expanded

Is-selected condition

Key condition

How many (may be a number or VAT formula).

Next-to conditionNext-to condition expanded

Checks every specfied number of seconds. The Once-every condition acts as a local timer for an agent. Unlike the Wait_Action, Once-every can be used to slow down individual agents without stopping other agents.

Once-every condition

Percent-chance condition

See conditionSee condition expanded

See-a conditionSee-a condition expanded

Stacked condition

Stacked-a condition

Test condition

Yes-or-no-dialog condition