Forest_Fire_basic

Simulation Properties. Drought – probability a healthy tree catches fire when next to a burning tree. Burn\_time – number of cycles a tree burns after catching fire before burning out. Design_density – approximate density of trees created when populating a world To populate a world, use shift-hand tool on the monitor. Use shift-hand tool on a tree to change its state.
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Created:September 26, 2019
Edit Time:128 Minutes
Played:346
Agent:3
Rules:16
Methods:11
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Simulation Properties. Drought – probability a healthy tree catches fire when next to a burning tree. Burn\_time – number of cycles a tree burns after catching fire before burning out. Design_density – approximate density of trees created when populating a world To populate a world, use shift-hand tool on the monitor. Use shift-hand tool on a tree to change its state.
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